Plan depends heavily on the evaluation of the position. Some positions are easy to evaluate, some are quite challenging. That is especially true for crazy irrational situations where the trickiest nuances may change everything, and relying on basic strategic and tactical principles isn’t enough. Speaking of the latter, there are a couple standard positions (“lighthouses”) that one should be aware of: weak squares, hanging and badly located pieces, pawn advantage, interaction of pieces, etc. The more proficient the player, the more details he sees in each position, and the better he/she feels which ones are the most critical at a certain point.
After the position has been evaluated, one should create a plan. That is, a goal and actions needed to attain it.For example, your opponent may have a weak central square (just like d5 often is in the Sveshnikov). The goal could be to get hold of it, actions – relocate the figures to the center and try to capture the square. Or, another case, your pieces are aiming at the opponent’s king. In this case you may want to try to initiate an attack. The actions will consist of advancing pawns and getting your pieces closer to the opponent’s king, preventing counter-threats, eliminating the king’s pawn shield.
During the game the position and its evaluation usually changes a few times. New opportunities and threats appear. One should react adequately and modify his/her plans in accordance with the changes. To sum it all up, here is an algorithm:
- Evaluate the position
- Create a plan based on the evaluation
- Prophylactics: consider your opponent’s plans and decide what should be done: neutralize them or proceed with your own plan
- Modify the plan in accordance with the position (in most top-level modern games there is no THE plan – from move 1 to last – you have to come up with new ideas along the way)
Source: http://www.chess.com/article/view/planning-in-chess
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